Educational platforms: creative ways to teach in the digital age
In the context of the health crisis, many families have found effective solutions in digital devices, both for parents and children. Since the beginning of the pandemic, the use of educational platforms has increased by 250% in Spain.
Are they learning while playing, or are they playing to learn? Whether directed or spontaneous, play is a good stimulant for learning, but the results are even better when these games are designed to educate. In this post, we tell you how to take advantage of them.
Challenges of teaching in a digitalized era
New technologies bring new tools. Not so long ago, paper and pencil were enough to teach. Now, the growing technological development offers new alternatives to which parents and educational institutions must adapt.
More distractions could mean less attention. Since interaction tools are limited to a device’s screen, it can be challenging to capture and maintain children’s attention to learn.
Difficulty making emotional connections. It is valuable for educators to interact in person with children in their learning process. It allows them to implement strategies for social development with their peers.
How to take advantage of the digital age
Digital pedagogy through educational children’s games has had a positive impact on children’s skills. Still, it is not always easy to find the most appropriate playful tools.
According to experts and advocates of gamification in the classroom, «the use of educational games or educational gamification allows the child to learn without realizing it since the game is part of the nature of his birth.»
There are many ways to gamify classroom learning, whether face-to-face or virtual and increase student participation in activities.
Some examples of educational games for children
- Kahoot: It allows parents or educators to develop games based on questions and answers. The system helps understand that to win, it is necessary to learn and retain information.
- Edmodo: With this intuitive social network-like platform, students receive rewards from challenges and practical exercises. They can socialize with each other, share their achievements and interact with their entire school if they wish.
- Socrative: An educational gamification tool that allows teachers to present quizzes that can be answered using images while also incorporating strategies that encourage participation.
- MineCraft Education Edition: You may not need to ask if you are familiar with it; Minecraft is a popular game among young people. Its educational edition is designed to implement gamified learning strategies. It is so much fun that they would never miss the next class.
- Pampumba: It is an educational application designed for children between 2 and 7 years old. It has more than 500 resources and many entertainment hours, with activities, games, and tasks designed for development and learning. The best thing is that they can use it from anywhere.
How to learn with Movistar+ Living Apps
The Living Apps are digital experiences that you can find in the top menu of Movistar+, next to the search engine. There are many of them, so you can enjoy learning and having fun with your family.
You just need to be a Fusion Client and have a UHD decoder at home to access them.
3 Living Apps that the little ones will love
- Living App de Jappy: Through games, songs, and various activities, children can accompany Jappy on his adventures while learning. Sing and learn with Jappy through videos such as «Go to sleep» or «Eat fruits and vegetables.»
- British Council: Learning English can be a lot of fun with the British Council. The little ones at home can learn about British grammar, culture, and history through animated shorts. You can find the British Council Living App on Movistar+.
- Living App de Movistar Campus: it will allow you to learn without leaving your couch. It has a wide variety of courses adapted to all tastes and levels. You can discover videos of experts such as Arzak, Paula Bonet, or Javier Mariscal in platforms such as Domestika, Duolingo, Podimo, Zona Value, or TalentClass, among many others.
Why are these platforms so efficient for teaching children?
At the last World Summit for Innovation in Education, the vision of what lies ahead for education in the next 10 years was shared. They agree that the line between school and home will be blurred, making it more appropriate for parents and teachers to adapt their learning processes now.
Many education professionals have been motivated to use technology and educational gamification as learning tools because of the right results. This year, more than 700 teachers have been trained in gamification as a learning methodology.
If we apply it well, educational gamification can contribute to students’ emotional, social, and collaborative development, motivate them, encourage creativity, and help them set goals and commitments to reach new achievements.
Adapting to new educational methods does not have to be complicated; you just need the right tools.